![]() Copyright was explicitly invented because of books, the "copy" in "copyright" refers to the right to print or "copy" writing. and yet books have been written for generations profitably because 'copyright' was invented. ![]() the parts that make a novel a novel are sitting there in plane text in your hands as you read the book. That's not allowed by law, and if someone does it, you sue them. To steal a key algorithm in your game would be like copying the climax chapter of a novel. That means any significant portion of code that makes your game a game is copyrighted. And just like an obfuscator can rename some variable to 'afjdjkfldja', a deobfuscator can rename that to "x" and make it just as readable as any algorithm they're likely used to.Īnd what are these people going to do with your algorithm once they stole it? You do know just by releasing your game, your game is copyrighted. it's usually a lot of letters and symbols. It's not like in maths we name algorithms complicated things. They'll be used to arbitrary variable names. otherwise it won't behave as you anticipate.Īnd since most people interested in stealing algorithms are probably well versed in how algorithms are commonly written. ![]() All an obfuscator does is mangle the namespaces/type names, it'll also unravel certain method flows (like properties), and other readability things. Obfuscators do not protect algorithms since the algorithm is still there.
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